Expansion on Missions
September 16, 2009 at 10:12 am | In Game Chef 09 | 6 CommentsTags: Game Chef, missions
Upon review of your questions, I have some thoughts on how it is we conduct the missions that happen between matches of boile de muerte. Let us say that your team of gladiatuers have just won a thrilling match and it is time for your Royal to ask a favor of you and send you on an errand for them.
I become the painter now, the one who describes all things that your gladaiteurs see and hear. I also am the sculptor of the characters and places you will encounter. I take my Team Deck, the one I built to combat you in our recent match of boile and draw up a hand of six cards which we call the Royal Hand. From these six cards I may choose the difficulty of your mission. While I have six cards in my Royal Hand, it is customary to only play four of those cards during the mission.
During the mission, you will face obstacles. I will describe the obstacle and set down one of the cards from my Royal Hand. This is the numeric difficulty to overcoming the obstacle ranging from one to nine, with one being incredibly easy to nine, which is virtually impossible. If you are able to play a Number card equal to or higher than the obstacle, you tell the story of what happens. If you are unable to do this, you discard your hand and draw up another and I tell the story of what has happened.
When playing cards from a Royal Hand, the Action Cards take on a slightly different meaning.
- The Skip, or Nulle is an automatic failure for the gladiateurs. If you describe a difficulty and lay down the Nulle, you are telling the player to move on, choose another route.
- The Reverse is used to indicate that one of the gladiateurs will be hurt in this obstacle. Whatever card the player chooses to play will result in the corresponding gladiateur being hurt during the exchange. The higher the number played is the greater the damage. A damage of 5 customarily results in that gladiateur being removed from further progress in the mission.
- The Draw Two allows you to draw two more cards from your Team Deck and play them immediately or play only one and place the other in your Royal Hand.
- A Wild means that the Royal player may choose any difficulty for the obstacle.
This continues until you complete the story, either through victory or defeat. Defeat occurs when either you decide to quit the mission or if you run out of cards after discarding your hand due.
If you are victorious, you gain the card offered by the Royal and place it into your Team Deck. If you fail, then you do not gain the card. Upon either result, we play a new match of Boile de Muertre and continue the chronicle. But this time I play my personal team of glorieux gadiateurs and you build a Team Deck of competitors.
What do you think of this? does this make the process of setting obstacles during a mission easier? It is used in this manner to keep the game “in the cards” and easier to manage as opposed to calculating various difficulties and having no idea when a mission is concluded.
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