The Muertre in boile de muertre
September 6, 2009 at 10:09 pm | In Game Chef 09 | 3 CommentsTags: damage, Game Chef, Lombardy Trophy
“I am playing to murder.” This is the phrase uttered when one lays a card down and intends on harming a player on an opposing team. But what does this mean, you ask?
It means that the Numbered card you reveal when it is your turn will be applied against the colored gladiateur of the card you have played. If you play a Red 7, then you are harming the red gladiateur on the opposing team for a marque of 7.
Once you have harmed the red gladiateur, your Red 7 will be laid down sideways on the zone of your opposition. The opposition will be unable to harm or score with any Red card equal to or less than your Red 7. To have any effect, the players would need to play a Red 8, 9 or 0 (declaring it to be a ten, of course). Furthermore, if you are playing a Rank 5 or 6 team and you have played a Red 7, then your opposition could not have a Numbered card higher than 7 (the zero card does not count in this instance). This means the red gladiateur is completely at your mercy. You may declare him to be dead by any means you wish to describe. However, if you wish to be seen as a merciful team, you can declare the red gladiateur to be incapacitated instead, taking him out of the rest of the game. But, of course, the crowd demands blood and your Royal may be embarrassed by your pity.
Once that red gladiateur is out of the game, the opposing player cannot play any red cards… unless he plays them with a Wild and declares them to be another color. If a player loses half of his team through murder, his team is crippled and must forfeit the game.
Attempts to murder can be blocked by a Nulle or Skip card. They can be turned back by a Reverse as well. An attempt to do harm cannot be topped by a higher Numbered card of the same color, it only means both sides are being harmed.
A gladiateur who is harmed by an attack but not murdered can still play any Action card and any Numbered card higher than his harm including the 0 card if declared to be a ten.
You cannot “heal” damage during a match of boile de muertre. If your team wins and your gladiateur survives the match, the player declares the scar for his gladiateur. If your team loses and your gladiateur survives, the winning player may decide upon your scars if he chooses.
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