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	<title>Comments for Orklord's Haven</title>
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	<link>http://orklord.wordpress.com</link>
	<description>Game Blog of Canon Puncture crew member Orklord</description>
	<lastBuildDate>Wed, 21 Oct 2009 11:27:03 +0000</lastBuildDate>
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		<title>Comment on [MtB] Spring is coming&#8230; by bob p</title>
		<link>http://orklord.wordpress.com/2009/01/03/mtb-spring-is-coming/#comment-126</link>
		<dc:creator>bob p</dc:creator>
		<pubDate>Wed, 21 Oct 2009 11:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=101#comment-126</guid>
		<description>really interesting post thanks.</description>
		<content:encoded><![CDATA[<p>really interesting post thanks.</p>
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		<title>Comment on Decomissioned: The Big Three by The 3 Questions (+1) &#171; The Stockade</title>
		<link>http://orklord.wordpress.com/2007/11/17/decomissioned-the-big-three/#comment-121</link>
		<dc:creator>The 3 Questions (+1) &#171; The Stockade</dc:creator>
		<pubDate>Mon, 28 Sep 2009 10:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/2007/11/17/decomissioned-the-big-three/#comment-121</guid>
		<description>[...] Rich Rogers [...]</description>
		<content:encoded><![CDATA[<p>[...] Rich Rogers [...]</p>
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		<title>Comment on Examples of passes in a Boile match by orklord</title>
		<link>http://orklord.wordpress.com/2009/09/17/examples-of-passes-in-a-boile-match/#comment-120</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Wed, 23 Sep 2009 23:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=381#comment-120</guid>
		<description>The theme was too narrow for the image I uploaded.

Yes, I do have a digital camera.</description>
		<content:encoded><![CDATA[<p>The theme was too narrow for the image I uploaded.</p>
<p>Yes, I do have a digital camera.</p>
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		<title>Comment on Examples of passes in a Boile match by seizure augustus</title>
		<link>http://orklord.wordpress.com/2009/09/17/examples-of-passes-in-a-boile-match/#comment-119</link>
		<dc:creator>seizure augustus</dc:creator>
		<pubDate>Tue, 22 Sep 2009 23:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=381#comment-119</guid>
		<description>Is there an issue with the width of the image you are using to show the hands? Maximized my browser seems to cut off the text in pass 3 and some of the others at a less than maximized size. 

A mix of text and images might be more time consuming but I would think not much more. Don&#039;t you have a digital camera?</description>
		<content:encoded><![CDATA[<p>Is there an issue with the width of the image you are using to show the hands? Maximized my browser seems to cut off the text in pass 3 and some of the others at a less than maximized size. </p>
<p>A mix of text and images might be more time consuming but I would think not much more. Don&#8217;t you have a digital camera?</p>
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		<title>Comment on Expansion on Missions by orklord</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-117</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-117</guid>
		<description>Dan,

I really like your suggestion of mapping the rank of the card to the number of cards pulled into the Royal Hand.  Another possibility could hearken back to your original suggestion about getting a budget of points to spend on as many obstacles as you wish.

I need to playtest this!</description>
		<content:encoded><![CDATA[<p>Dan,</p>
<p>I really like your suggestion of mapping the rank of the card to the number of cards pulled into the Royal Hand.  Another possibility could hearken back to your original suggestion about getting a budget of points to spend on as many obstacles as you wish.</p>
<p>I need to playtest this!</p>
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		<title>Comment on Expansion on Missions by Dan</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-116</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-116</guid>
		<description>It seems like you&#039;ve got three primary variables to work with: the size of the Royal Hand, the number of obstacles Player 1 has to overcome (currently fixed at 4), and which cards Player 2 is allowed to play from the Royal Hand (for example, you could have a rule that says you can only play a card as an obstacle if it&#039;s less powerful than the offered prize card). 

I think controlling which cards Player 2 is allowed to play has some interesting possibilities, but I think with your mechanics that the deck that Player 2 is using to offer opposition will be limited in how many powerful cards it has, so it may not work in this context. Changing the number of obstacles without changing the Royal Hand size is problematic. The simplest idea would be to just have the number value of the card you offer as prize set the size of the Royal Hand -- offer a 9 and you get to pick from 9 cards when presenting obstacles. You&#039;d have to either analyze the probabilities or playtest that to see if it would actually be workable, though.</description>
		<content:encoded><![CDATA[<p>It seems like you&#8217;ve got three primary variables to work with: the size of the Royal Hand, the number of obstacles Player 1 has to overcome (currently fixed at 4), and which cards Player 2 is allowed to play from the Royal Hand (for example, you could have a rule that says you can only play a card as an obstacle if it&#8217;s less powerful than the offered prize card). </p>
<p>I think controlling which cards Player 2 is allowed to play has some interesting possibilities, but I think with your mechanics that the deck that Player 2 is using to offer opposition will be limited in how many powerful cards it has, so it may not work in this context. Changing the number of obstacles without changing the Royal Hand size is problematic. The simplest idea would be to just have the number value of the card you offer as prize set the size of the Royal Hand &#8212; offer a 9 and you get to pick from 9 cards when presenting obstacles. You&#8217;d have to either analyze the probabilities or playtest that to see if it would actually be workable, though.</p>
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		<title>Comment on Expansion on Missions by orklord</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-115</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Thu, 17 Sep 2009 04:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-115</guid>
		<description>You&#039;re right, I sort of hand waved how a person picks the Favor Card and then relied on a &quot;don&#039;t be a dick&quot; type of phrasing.  It would be much more elegant of a design if I could tie the choice to mechanics, somehow.  Any ideas?</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, I sort of hand waved how a person picks the Favor Card and then relied on a &#8220;don&#8217;t be a dick&#8221; type of phrasing.  It would be much more elegant of a design if I could tie the choice to mechanics, somehow.  Any ideas?</p>
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		<title>Comment on Expansion on Missions by Dan</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-114</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 16 Sep 2009 21:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-114</guid>
		<description>Yes, that makes more sense.

Since some cards are more powerful than others, when Player 2 is searching the base deck in step III, is he making an &quot;interesting choice&quot; from a game design perspective, or is he just going to hunt for the &quot;weakest&quot; card available knowing that any card he puts up might potentially come back and bite him in the next match? If you added a relationship between the value of the offered card and the cards Player 2 is allowed to play as obstacles that might put a little more risk/reward tension into the system, if that is something you want to encourage.</description>
		<content:encoded><![CDATA[<p>Yes, that makes more sense.</p>
<p>Since some cards are more powerful than others, when Player 2 is searching the base deck in step III, is he making an &#8220;interesting choice&#8221; from a game design perspective, or is he just going to hunt for the &#8220;weakest&#8221; card available knowing that any card he puts up might potentially come back and bite him in the next match? If you added a relationship between the value of the offered card and the cards Player 2 is allowed to play as obstacles that might put a little more risk/reward tension into the system, if that is something you want to encourage.</p>
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		<title>Comment on Expansion on Missions by orklord</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-113</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-113</guid>
		<description>Dan,

Good question, this post is unclear on this.  Before the Royal draws up a hand, there is a completely different negotiation process where the Royal offers a card as the prize for the entire mission.  this favor card comes from the base Uno deck of the player of the gladiateurs.

Once the player of the gladiateurs accepts the offer of the favor card, then the Royal player draws up a Royal Hand from his own Team Deck and the mission begins.

So, the process goes like this:

I. Player 1 creates the Team Deck for his &quot;PC&quot; team of gladiateurs. Player 2 creates a Team Deck for his &quot;NPC&quot; team of gladiateurs.  Both Players play competitively against each other in a match of boile de muertre.

II. Player 1 wins the match.  Player 2 takes on the role of the Royal for Player 1&#039;s team and the two have a scene where the Royal congratulates Player 1&#039;s team.  Player 2 has effectively become the GM for Player 1.

III. Player 2, as the Royal for Team 1, looks into Player 1s base Uno deck, pulls out a card for the favor.  Player 2 portrays the Royal for Team 1 and offers a card to Player 1 if he/she accepts a mission.  Player 1 can either accept the offer or try to weasel out of the offer.  Player 2 can either up the ante or force the issue.  The rules assume that Player 1 accepts the mission.

IV. Player 2 draws his Royal Hand from his own Team Deck, the very one he just used in the match of boile de muertre.  These cards are used as the obstacles for the mission that Player 1 undertakes with his gladiateurs.

Supplemental. If Player 2 wants some inspiration for the mission to give to Player 1, he can draw from his Team Deck and use it to color the mission (see What mission should I create? post for details on this).

Does this make more sense?  It was helpful to write this down.  I need to put this into a post.</description>
		<content:encoded><![CDATA[<p>Dan,</p>
<p>Good question, this post is unclear on this.  Before the Royal draws up a hand, there is a completely different negotiation process where the Royal offers a card as the prize for the entire mission.  this favor card comes from the base Uno deck of the player of the gladiateurs.</p>
<p>Once the player of the gladiateurs accepts the offer of the favor card, then the Royal player draws up a Royal Hand from his own Team Deck and the mission begins.</p>
<p>So, the process goes like this:</p>
<p>I. Player 1 creates the Team Deck for his &#8220;PC&#8221; team of gladiateurs. Player 2 creates a Team Deck for his &#8220;NPC&#8221; team of gladiateurs.  Both Players play competitively against each other in a match of boile de muertre.</p>
<p>II. Player 1 wins the match.  Player 2 takes on the role of the Royal for Player 1&#8217;s team and the two have a scene where the Royal congratulates Player 1&#8217;s team.  Player 2 has effectively become the GM for Player 1.</p>
<p>III. Player 2, as the Royal for Team 1, looks into Player 1s base Uno deck, pulls out a card for the favor.  Player 2 portrays the Royal for Team 1 and offers a card to Player 1 if he/she accepts a mission.  Player 1 can either accept the offer or try to weasel out of the offer.  Player 2 can either up the ante or force the issue.  The rules assume that Player 1 accepts the mission.</p>
<p>IV. Player 2 draws his Royal Hand from his own Team Deck, the very one he just used in the match of boile de muertre.  These cards are used as the obstacles for the mission that Player 1 undertakes with his gladiateurs.</p>
<p>Supplemental. If Player 2 wants some inspiration for the mission to give to Player 1, he can draw from his Team Deck and use it to color the mission (see What mission should I create? post for details on this).</p>
<p>Does this make more sense?  It was helpful to write this down.  I need to put this into a post.</p>
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		<title>Comment on Expansion on Missions by Dan</title>
		<link>http://orklord.wordpress.com/2009/09/16/expansion-on-missions/#comment-112</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://orklord.wordpress.com/?p=377#comment-112</guid>
		<description>Is there a single card from the Royal Hand that is being wagered on the success or failure of the entire mission, or is each obstacle card potentially acquired by the player running the mission?

If it&#039;s the first, isn&#039;t the obvious strategy for the Royal Hand player to just offer the lowest value card as the prize and save all the high-value cards to make the obstacles tough?</description>
		<content:encoded><![CDATA[<p>Is there a single card from the Royal Hand that is being wagered on the success or failure of the entire mission, or is each obstacle card potentially acquired by the player running the mission?</p>
<p>If it&#8217;s the first, isn&#8217;t the obvious strategy for the Royal Hand player to just offer the lowest value card as the prize and save all the high-value cards to make the obstacles tough?</p>
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