Here are three sample Player Character concepts for different D-Com games.
Battlebot #1
Renames itself Payback. The player chooses Vengeance as Sacred. The player creates a Tech Master villain who the Battlebot has decided must die because he deactivated one of Payback’s comrades.
Payback escapes The Compound, and then once the connection is severed from the Hub, it re-enters and hunts down the Tech Master to kill him.
Battlebot #2
Renames itself Haven. The player chooses Life as Sacred and decides the Battlebot sees a group of refugees fleeing the corporate systems for a new life on a newly terraformed pioneer world. Haven decides that it will protect them on their journey.
Battlebot #3
Renames itself Concord. Player chooses Peace as Sacred and decides the Battlebot has had enough of fighting and wants to escape it all. Concord must escape his pursuers without killing them and find a place of solitude to enjoy some peace until it expires.